top of page
199cbd2212f2ab89abdd360066ae60e9.jpg

My Works

Listed below are some works I have created for school and as personal projects. 

These works have a heavy focus on narrative and level design and understanding.

Click on any image below to view works in detail.

01

Stop & Breathe

Capstone game made at Sheridan College by myself and the One Must Imagine Games team.

My roles included 

  • Game & Puzzle Design

  • Level Design

  • Narrative Design & Scripting

  • Cinematic Work

392e54347cfee8e208aea4b40e647284.png
screenshot0002.png

02

My Little Friend

A short visual novel created to exercise my script writing and narrative skills. 

Take control of an average man who comes into contact with the super natural, and engage in a story with choice-dependant endings. Created in RenPy and prototyped in CeltxGem.

03

A Hat in Time: A Dream of The Past

A level design challenge to recreate the entirety of the A Hat in Time experience in one short level. Polished release, with excellent reception from the Steam community.

sleep.png
lol.png

04

Boxy Graybox

A rapid prototype for a 3D platformer level. Tells the story of a small happy place falling into chaos through design language and game mechanics.

05

Vision Quest

A rapid prototype for a visual novel. Tells the story of a young aboriginal woman with an identity struggle, and her desire to break gender norms in her current social groups' structure. Multiple endings.

d11da00828940de8779e55415fe5c016_edited.jpg
lmao3.png

06

Video Game Analysis Channel

My professional Youtube channel, where I explore games from a critical and game design standpoint, focusing on narrative and overall design. Examples include discussions on Celeste, Darkest Dungeon, and the Stanley Parable.

bottom of page