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A Season of Fire

A Season of Fire is a rapidly developed board game with the intent to teach audiences preventative measures for forest fires. We understood that individuals will not have the ability to extinguish these fires, so the game teaches preventative measures that are functional on an individual scale.

This game was developed to have both a physical and digital version (on Tabletop Simulator) on a team of 8 in just over 2 months.

Key Roles

  • Narrative Designer

  • Game Designer

  • Systems and Interactions Designer

  • QA Testing Lead & Balancing Team Lead

Steam Link

Steam_icon_logo_logotype-1858351268.png

Game Trailer
Narrated and Edited by team member Daws Peloquin

Documentation

Rulebook

Rulebook for the entire physical game, written and edited by myself, and additionally edited by other team members

Game Pitch

Game pitch intended to be presented to CIFFC as per the project requirements. Includes intent, gameplay pillars, and design goals.

© 2024 BY JT HAMPSON. Powered and secured by Wix

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