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A Season of Fire

A Season of Fire is a rapidly developed board game with the intent to teach audiences preventative measures for forest fires. We understood that individuals will not have the ability to extinguish these fires, so the game teaches preventative measures that are functional on an individual scale.

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This game was developed to have both a physical and digital version (on Tabletop Simulator) on a team of 8 in just over 2 months.

Key Roles

  • Narrative Designer

  • Game Designer

  • Systems and Interactions Designer

  • QA Testing Lead & Balancing Team Lead

Steam Link

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Game Trailer
Narrated and Edited by team member Daws Peloquin

Documentation

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